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2.6 KiB
Go

// Package log implements a common logging like log4j.
package log
import (
"io"
"os"
"github.com/mattn/go-isatty"
)
// std is a default logger for console
var std = New(os.Stdout).SkipCaller(3)
func init() {
if isatty.IsTerminal(os.Stdout.Fd()) {
std.SetFlags(DEFAULT_FLAGS | F_COLOR)
}
}
// Get log level
func GetLevel() int {
return std.GetLevel()
}
// Set log level
func SetLevel(level int) {
std.SetLevel(level)
}
// Get log level name
func GetLevelName() string {
return std.GetLevelName()
}
// Set log level name
func SetLevelName(level string) {
std.SetLevelName(level)
}
// Get the flags for output format
func GetFlags() int {
return std.GetFlags()
}
// Set flags for output format
func SetFlags(flags int) {
std.SetFlags(flags)
}
// Get the process name
func GetAppName() string {
return std.GetAppName()
}
// Set a process name
func SetAppName(name string) {
std.SetAppName(name)
}
// Get time format for log line
func GetTimeFormat() string {
return std.GetTimeFormat()
}
// Set time format for log line
func SetTimeFormat(format string) {
std.SetTimeFormat(format)
}
// Set a writer
func SetWriter(w io.Writer) {
std.SetWriter(w)
}
// Indicate whether output debug message
func IsDebugEnabled() bool {
return std.IsDebugEnabled()
}
// Indicate whether output info message
func IsInfoEnabled() bool {
return std.IsInfoEnabled()
}
// Indicate whether output warning message
func IsWarnEnabled() bool {
return std.IsWarnEnabled()
}
// Indicate whether output error message
func IsErrorEnabled() bool {
return std.IsErrorEnabled()
}
// Indicate whether output fatal message
func IsFatalEnabled() bool {
return std.IsFatalEnabled()
}
// Output a debug message
func Debug(obj ...interface{}) {
std.Debug(obj...)
}
// Output an info message
func Info(obj ...interface{}) {
std.Info(obj...)
}
// Output a warning message
func Warn(obj ...interface{}) {
std.Warn(obj...)
}
// Output an error message
func Error(obj ...interface{}) {
std.Error(obj...)
}
// Output a fatal message with full stack
func Fatal(obj ...interface{}) {
std.Fatal(obj...)
}
// Output a debug message
func Debugf(msg string, args ...interface{}) {
std.Debugf(msg, args...)
}
// Output an info message
func Infof(msg string, args ...interface{}) {
std.Infof(msg, args...)
}
// Output a warning message
func Warnf(msg string, args ...interface{}) {
std.Warnf(msg, args...)
}
// Output an error message
func Errorf(msg string, args ...interface{}) {
std.Errorf(msg, args...)
}
// Output a fatal message with full stack
func Fatalf(msg string, args ...interface{}) {
std.Fatalf(msg, args...)
}