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@ -5,6 +5,7 @@ import (
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"fmt"
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"fmt"
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"io"
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"io"
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"net"
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"net"
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"strconv"
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)
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)
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// Client is a net.Conn with socks5 support
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// Client is a net.Conn with socks5 support
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@ -16,6 +17,7 @@ type Client struct {
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Password string
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Password string
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handshakeDone bool
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handshakeDone bool
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connected bool
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connected bool
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closed bool
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}
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}
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func (sc *Client) handShake() error {
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func (sc *Client) handShake() error {
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@ -77,7 +79,34 @@ func (sc *Client) handShake() error {
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return fmt.Errorf("password rejected")
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return fmt.Errorf("password rejected")
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}
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}
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// Connect connects to socks5 server and handshake
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// Dial dial to the addr from socks server
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// this is net.Dial style
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// can call sc.Connect instead
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func (sc *Client) Dial(network, addr string) (net.Conn, error) {
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switch network {
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case "tcp":
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default:
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return nil, fmt.Errorf("unsupported network type: %s", network)
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}
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host, port, err := net.SplitHostPort(addr)
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if err != nil {
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return nil, err
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}
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p, err := strconv.Atoi(port)
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if err != nil {
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return nil, err
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}
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if err = sc.Connect(host, uint16(p)); err != nil {
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return nil, err
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}
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return sc, nil
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}
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// Connect handshakes with the socks server and request the
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// server to connect to the target host and port
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func (sc *Client) Connect(host string, port uint16) error {
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func (sc *Client) Connect(host string, port uint16) error {
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if !sc.handshakeDone {
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if !sc.handshakeDone {
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if err := sc.handShake(); err != nil {
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if err := sc.handShake(); err != nil {
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@ -86,7 +115,7 @@ func (sc *Client) Connect(host string, port uint16) error {
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}
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}
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if sc.connected {
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if sc.connected {
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return nil
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return fmt.Errorf("only one connection allowed")
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}
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}
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l := 4 + len(host) + 1 + 2
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l := 4 + len(host) + 1 + 2
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@ -141,5 +170,9 @@ func (sc *Client) Write(b []byte) (int, error) {
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// Close close the underlying connection
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// Close close the underlying connection
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func (sc *Client) Close() error {
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func (sc *Client) Close() error {
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return sc.Conn.Close()
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if !sc.closed {
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sc.closed = true
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return sc.Conn.Close()
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}
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return nil
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}
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}
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